All the while just hacking away in a zen-like state, collecting resources to build what I need or craft new items when necessary. Hollowing out a mountain, clear-cutting a forest, or maybe making a bunch of uneven terrain nice and flat and uniform. Personally my “happy place” in a game like Minecraft is just digging away at… whatever. Now, maybe this sort of thing isn’t for everyone. In fact, the cracking zombie skulls part is probably the least interesting part about the game. Throw in an overall character progression system and huge skill tree to fill out, and Dysmantle has a special sauce beyond just cracking zombie skulls that makes it extremely hard to put down. Destroying stuff yields various types of resources, which you can use to craft and upgrade all sorts of items. So, what is it that makes THIS zombie survival game so much more interesting than the thousands of OTHER zombie survival games? Well for me, it’s the fact that it’s built into a large open world that features destructible objects and environmental elements. It’s called Dysmantle, and after receiving high praise with its PC and console releases, it has also made its way to mobile devices this week. Despite that, somehow 10tons Ltd, who I mostly associate with excellent top-down shooters, have created a zombie apocalypse game that’s ticking every single box for me. There aren’t many themes that have been done more to death in the past decade or so. You know how pizza is amazing, but if you eat pizza for a week straight, you kind of can’t even stand the sight of it by then? That’s sort of how I feel about zombie apocalypse survival games.
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